Quick Links
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Overview
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System Controls (Universal Attacks)
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Akiha Tohno
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Arcueid Brunestud
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Ciel
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Hisui
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Kohaku
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Kouma Kishima
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Michael Roa Valdamjong
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Miyako Arima
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Noel
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Red Arcueid
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Saber
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Shiki Tohno
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Vlov Arkhangel
There are fourteen playable characters in Melty Blood: Type Lumina, all with unique abilities and attacks that set them apart from one another. While the core fundamentals of Melty Blood focus around high-speed gameplay and nonstop action, each character can control the tempo of the match in exciting ways.
RELATED: Every Character's Command List In Guilty Gear Strive
With Type Lumina keeping the hectic combat the series is known for very much alive, it is essential to learn what each character can do in encounters. While each of the fourteen characters has access to Moon Skills, Special Attacks, Last Arcs, and more, they all have different playstyles that make each matchup feel unique.
Overview

Before diving into the thick of things, it is essential to know the basic terminology for fighting games and Melty Blood: Type Lumina. Type Lumina, much like every installment in the Melty Blood series, is a chaotic high-intensity Anime Fighter that offers deep and rewarding combat encounters. While each character will have access to the same basic attacks such as Weak, Medium, and Heavy Attacks, they will all possess different Special Attacks that require a specific input before the attack.
Button Legend
Every Command will have a letter assigned to it, denoting which type of attack you will use to execute it. While Veterans of the series and genre may not need this, it can be pretty easy for newcomers to forget what each input does or their assigned letters. For that reason, the entire Button Legend will be below!
Command Name | Command Display |
Weak Attack | A |
Medium Attack | B |
Strong Attack | C |
Shield | D |
D-Pad/Stick Inputs
Numpad Notations also has its terminology and can be displayed as numbers or arrows. Below is a list of standard inputs and their corresponding number and position. However, moving forward, we will be using the wording for inputs instead of the numbering or arrow system as it is easier to understand. If you need help with the terminology, check back here to look at the corresponding Numpad Notations and their terms!
Command Display | Command Input |
Down Back | 1 or ⭩ |
Down | 2 or ⭣ |
Down-Forward | 3 or ⭨ |
Back | 4 or ⭠ |
Neutral | 5 |
Forward | 6 or ⭢ |
Up Back | 7 or ⭦ |
Up | 8 or ⭡ |
Up Forward | 9 or ⭧ |
Quarter Circle Forward | 236 or ⭣⭨⭢ |
Quarter Circle Back | 214 or ⭣⭩⭠ |
Half Circle | 41236 or ⭠⭩⭣⭨⭢ |
Half Circle Back | 63214 or ⭢⭨⭣⭩⭠ |
Uppercut, Shoryuken, or Dragon Punch | 623 or ⭢⭣⭨ |
IMPORTANT: Please note that all of these inputs are from the perspective of you facing the right. Everything will get flipped when facing the other direction!
System Controls (Universal Attacks)

System Controls are available to all fourteen characters in Melty Blood: Type Lumina and allow each of them to perform basic attacks or spend their meters. Below is a list of every System Control, what they do, and how to do them.
System Control Name | Command Input | Requirement |
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Throw | A+D | When close to your opponent. (Air OK) |
Teching | A+D | Performed the moment you get grabbed. (Air OK) |
Recovery | Hold A, B, C, or D | When blown back by the opponent. |
Beat Edge | A, B, and C | Pressed in any order. |
Rapid Beat | AAA, BBB, or CCC | Press the same Attack Command rapidly to perform an Auto-Combo. |
Blowback Edge | Hold A, B, or C | Perform a charged attack. |
Forced Release | A+B+C | Enters Heat Mode, recovering health. If you have four full gauges, it will be a Blood Heat. |
Moon Drive | B+C | When the Moon Icon blinks, activate Moon Drive to fill your Magic Circuit meter faster and have access to Triple-Jumps and extra Ground/Air Dashes. (Air OK) |
Moon Drive Counter | B+C | Cancel your opponent's Moon Drive by activating your own the moment they perform theirs. (Air OK) |
Moon Charge | Down, A+B | Fills your Moon and Magic Circuit Gauge at the sacrifice of some of your health. |
Shield Counter | A, C, B, or B+C | After successfully shielding an enemy's attack, you will perform a counterattack. If your Moon Icon is flashing, you can use B+C as a Shield Counter. (Air OK) |
Akiha Tohno

Akiha Tohno is a pure rushdown fighter that excels at applying pressure. Thanks to the pacing of Melty Blood, Akiha shines in most situations. Akiha has several mix-up options at her disposal, forcing her opponent to guess which attack is coming their way throughout the match.
Moon Skills
- Brilliant Wheel: Forward + B + C (Air OK)
- Painting the Moon: Down Forward + B + C
- Brilliant Phantasm: Back + B + C
- Crushing Beasts: Down + B + C
Special Attacks
- Brilliant Wheel: Quarter Circle Forward + A or B or C (EX and Air OK)
- Painting the Moon: Dragon Punch + A or B or C (EX OK)
- Brilliant Phantasm: Quarter Circle Back + A or B or C (EX OK)
- Crushing Beasts: Down, Down + A or B or C (EX OK)
- Brilliant Cherry Maple: Half Circle Back, Forward + C (EX Only)
Arc Drive
- Scarlet Mistress - Cage Hair: Quarter Circle Forward + B + C
Last Arc
- Scarlet Mistress - Crimson Hammer: A + B + C + D or D when in a Blood Heat
Unique Attacks
- Forward + C
- Down Foward + C
Blowback Edge Moves
- B
- C (when in mid-air)
Arcueid Brunestud

While not as cross-up happy as Akiha, Arcueid Brunestud is another character in Type Lumina that will dominate the match if she can maintain pressure. Her attacks are swift, decisive, and unforgiving, making her a formidable foe in the right hands.
Moon Skills
- Out Of My Way!: Forward + B + C
- What're You Doing?!: Down Forward + B + C
- Ready, Go!: Back + B + C
- Shut Up And Fly!: Down + B + C (Air OK)
Special Attacks
- Out Of My Way!: Quarter Circle Forward + A or B or C (EX OK)
- There!: A or B or C
- You're Finished!: A or B or C
- Submerge!: Back + A or B or C
- There!: A or B or C
- What're You Doing?!: Dragon Punch + A or B or C (EX OK)
- Additional Input: A or B or C
- Ready, Go!: Quarter Circle Back + A or B or C (EX OK)
- Shut Up And Fly!: Down, Down + A or B or C (EX and Air OK)
- Shut Up And Disappear!: A or B or C
- Shut Up And Disappear!: Forward, Forward + C (EX Only)
Arc Drive
- Melty Blood: Quarter Circle Forward + B + C
Last Arc
- Marble Phantasm - Seal: A + B + C + D or D when in a Blood Heat
Unique Attacks
- Down (when throwing)
- Down Forward + C
- Back + C
- Down + B (when in mid-air)
- Down + C (when in mid-air)
Blowback Edge Moves
- B
- C
- Quarter Circle Forward + A
Ciel

Ciel is one of the few characters in Melty Blood: Type Lumina with a substantial advantage while airborne. The vast majority of her attacks allow her to keep her opponent at bay and do it from the sky. There's no stopping Ciel once she gets into a groove, as it is near impossible to catch her.
Moon Skills
- Halo: Forward + B + C (Air OK)
- Blade Thrust: Down Forward + B + C
- Black Key Throw: Back + B + C (Air OK)
- Ciel Somersault: Down + B + C (Air OK)
Special Attacks
- Halo: Quarter Circle Forward + A or B or C (EX OK)
- Additional Input: A or B
- Angelic Halo: C
- Black Key Judgment (Verse Three): Quarter Circle Back + A or B or C
- Blade Thrust: Dragon Punch + A or B or C (EX OK)
- Black Key Throw: Quarter Circle Back + A
- Black Key Throw: Quarter Circle Back + B or C (EX OK)
- Verse Two: A or B or C
- Verse Seven: A or B or C
- Verse Two: A or B or C
- Ciel Somersault: Down, Down + A or B or C (EX and Air OK)
- Halo (Mid-Air): Quarter Circle Forward + A or B or C (EX OK)
- Aerial Black Key Throw (Mid-Air): Quarter Circle Back + A or B or C
- Black Key - Judgment (Verse One - Mid-Air): Quarter Circle Back + B or C (EX OK)
- Black Key - Judgement (Verse Two): A or B or C
- Black Key Judgment (Verse Three): A or B or C
- Black Key - Judgement (Verse Two): A or B or C
Arc Drive
- Seventh Holy Scripture - Final Judgment: Quarter Circle Forward + B + C
Last Arc
- Seventh Holy Scripture - Divine Judgment: A + B + C + D or D when in a Blood Heat
Unique Attacks
- Forward + C
- Down Forward + C
- C > Back + C
Blowback Edge Moves
- C
- Quarter Circle Back + A
Hisui

Hisui is one of the two maids present in Melty Blood: Type Lumina and relies heavily on using a combination of random items to best her opponents. She will use everything from a ladle to an exploding picnic to bring whoever challenges her to their knees.
Moon Skills
- Sturdy Ladle: Forward + B + C (Air OK)
- Pardon Me: Down Forward + B + C
- Watch Your Step: Back + B + C
- Well-Deserved Rest: Down + B + C
Special Attacks
- Sturdy Ladle: Quarter Circle Forward + A or B or C (EX OK)
- Additional Input: A or B or C
- Pardon Me: Dragon Punch + A or B or C (EX OK)
- Watch Your Step: Quarter Circle Back + A or B or C (EX OK)
- Well-Deserved Rest: Down, Down + A or B or C (EX OK)
- Sturdy Ladle (Mid-Air): Quarter Circle Forward + A or B or C (EX OK)
Arc Drive
- Hisui Dark Punch: Quarter Circle Forward + B + C
Last Arc
- Tohno Blade - Shramana Tree: A + B + C + D or D when in a Blood Heat
Unique Attacks
- Forward + C
- C
- C
- C
- Down Forward + C
- Back + B
- Down + C (when in mid-air)
- B > Down + B (when in mid-air)
Blowback Edge Moves
- C
- Back + B
- C (when in mid-air)
- Quarter Circle Forward + B + C
Kohaku

Kohaku is the second maid and is a much weirder and deadlier character. She possesses a broom with a hidden blade in its handle, along with an abundance of plants that will quite literally smack the life out of her opponent. Kohaku's primary goal is to control the tempo of the match.
Moon Skills
- Drawn Sword - Hidden Blade: Forward + B + C
- Magical Amber Missile: Back + B + C (Air OK)
- Look What I Grew ♪: Down + B + C
Special Attacks
- Drawn Sword - Hidden Blade: Quarter Circle Forward + A or B or C (EX OK)
- Drawn Sword - Clean Sweep: A or B or C
- Magical Amber Missile: Quarter Circle Back + A or B or C (EX OK)
- Additional Input: A or B or C
- Look What I Grew ♪: Down, Down + A or B or C (EX OK)
- Magical Amber Missile (Mid-Air): Quarter Circle Back + A or B or C (EX OK)
Arc Drive
- Chinese Kohaku Cuffing: Quarter Circle Forward + B + C
Last Arc
Drawn Sword Technique - Comet Sweep: A + B + C + D or D when in a Blood Heat
Unique Attacks
- Forward + C
- Down Forward + C
- Down + C > Down + C
Blowback Edge Moves
- C (when in mid-air)
- Quarter Circle Forward + A
- Quarter Circle Forward + B
- Quarter Circle Forward + B + C
Hisui & Kohaku

If the maids didn't catch your attention on their own, you could also play them together as a team for the ultimate amount of shenanigans. Having the option to switch between the two, using both of their abilities together, is almost unfair at times.
- Sisterly Bond - Birth: Down, Down + D
Moon Skills (Hisui Lead)
- Sturdy Ladle: Forward + B + C (Air OK)
- Pardon Me: Down Forward + B + C
- Sisterly Bond - Foundation: Back + B + C
- Well-Deserved Rest: Down + B + C
Special Attacks (Hisui Lead)
- Sturdy Ladle: Quarter Circle Forward + A or B or C (EX OK)
- Additional Input: A or B or C
- Pardon Me: Dragon Punch + A or B or C (EX OK)
- Sisterly Bond - Foundation: Quarter Circle Back + A or B or C
- Well-Deserved Rest: Down, Down + A or B or C (EX OK)
- Sturdy Ladle (Mid-Air): Quarter Circle Forward + A or B or C (EX OK)
Arc Drive (Hisui Lead)
- Hisui Dark Punch: Quarter Circle Forward + B + C
Last Arc (Hisui Lead)
- Tohno Blade - Shramana Tree: A + B + C + D or D when in a Blood Heat
Unique Attacks (Hisui Lead)
- Forward + C
- C
- C
- C
- Down Forward + C
- Back + B
- Down + C (when in mid-air)
- B > Down + B (when in mid-air)
Blowback Edge Moves (Hisui Lead)
- C
- Back + B
- C (when in mid-air)
- Quarter Circle Forward + B + C
Moon Skills (Kohaku Lead)
- Drawn Sword - Hidden Blade: Forward + B + C
- Sisterly Bond - Storm Clouds: Back + B + C
- Look What I Grew ♪: Down + B + C
Special Attacks (Kohaku Lead)
- Drawn Sword - Hidden Blade: Quarter Circle Forward + A or B or C (EX OK)
- Drawn Sword - Clean Sweep: A or B or C
- Sisterly Bond - Storm Clouds: Quarter Circle Back + A or B or C
- Look What I Grew ♪: Down, Down + A or B or C (EX OK)
- Magical Amber Missile (Mid-Air): Quarter Circle Back + A or B or C (EX OK)
Arc Drive (Kohaku Lead)
- Chinese Kohaku Cuffing: Quarter Circle Forward + B + C
Last Arc (Kohaku Lead)
- Drawn Sword Technique - Comet Sweep: A + B + C + D
Unique Attacks (Kohaku Lead)
- Forward + C
- Down Forward + C
- Down + C > Down + C
Blowback Edge Moves (Kohaku Lead)
- C (when in mid-air)
- Quarter Circle Forward + A
- Quarter Circle Forward + B
- Quarter Circle Forward + B + C
Kouma Kishima

Kouma Kishima is a rushdown grappler that unfortunately lacks the "damage" seen in most other fighting games. Still, Kouma's ability to give himself armor and grab his opponent in practically any situation makes him a strong choice for those used to grapplers in other games.
Moon Skills
- Triple Comet: Forward + B + C
- Double Comet: Down Forward + B + C
- Crushing Blow: Back + B + C
- Godly Armor: Down + B + C
- Double Comet (Mid-Air): Forward + B + C
Special Attacks
- Triple Comet: Quarter Circle Forward + A or B or C (EX OK)
- Additional Input 1: A or B or C
- Additional Input 2: Back + A or B or C
- Additional Input 3: A or B or C
- Additional Input 4: Back + A or B or C
- Double Comet: Dragon Punch + A or B or C (EX OK)
- Additional Input: A or B or C
- Crushing Blow: Quarter Circle Back + A or B or C (EX OK)
- Crushing Blow - Wandering Monk: Back + A or B or C
- Unicorn - Purifying Flame: Quarter Circle Forward + C or Quarter Circle Back + C (EX Only)
- Godly Armor: Down, Down + A or B or C (EX OK)
- Double Comet (Mid-Air): Quarter Circle Forward + A or B or C (EX OK)
- Additional Input: A or B or C
Arc Drive
- Unicorn - Flame Waltz: Quarter Circle Forward + B + C
Last Arc
- Judgment of Yama: A + B + C + D or D when in a Blood Heat
Unique Attacks
- Down Forward + C
Blowback Edge Moves
- C
- Down + C
- C (when in mid-air)
Michael Roa Valdamjong

Michael Roa Valdamjon is a mid-range zoner who can control the match's tempo by simply keeping his opponent at bay and punishing them if they happen to get too close for comfort. While his long and close-range encounters can be a bit shaky, Roa remains one of the best zoners in the game.
Moon Skills
- Thunderclap: Forward + B + C
- Rising Lightning: Down Forward + B + C
- Thunder Needle: Back + B + C
- Brilliant Demon Strike: Forward + B + C (when in mid-air)
Special Attacks
- Thunderclap: Quarter Circle Forward + A or B or C (EX OK)
- Rising Lightning: Dragon Punch + A or B or C (EX OK)
- Thunder Needle: Quarter Circle Back + A
- Timeless Thunder Needle: A or B or C
- Timeless Thunder Needle: Quarter Circle Back + B or C (EX OK)
- Thunder Needle: A or B or C
- Brilliant Demon Strike (Mid-Air): Quarter Circle Forward + A or B or C (EX OK)
Arc Drive
- Celestial Strike: Quarter Circle Forward + B + C
Last Arc
- Seventeenth Transmigration: A + B + C + D or D when in a Blood Heat
Unique Attacks
- Forward + C
- C
- Down Forward + C
- Down + C > Down + C
Blowback Edge Moves
- Quarter Circle Forward + B
- Quarter Circle Back + B